On my game, I have a cutscene, and I would like to have a peice of music for the cut scene and cut scene only, then once the cut scene is over there is a different song playing, at the moment, in my work space, I have a a sound object in my workspace of which i have a id hooked up to it, and in my StarterGui I have a scrip that says
Game.Workspace.Sound:play()
I'm sure I need to add more, I am VERY new at scripting, my apoligies, thank you for your time. Cutscene script
repeat wait () until game.Workspace.CurrentCamera ~= nil local c = game.Workspace.CurrentCamera local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value) local rs = game:GetService("RunService").RenderStepped function tweenCam(c1,f1,time,fov,roll) local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015 for i = 1,frames do c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames)) c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames))) c:SetRoll(r0+(roll-r0)*(i*(1/frames))) rs:wait() end end print("Running") c.CameraSubject = nil c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(unpack(data[1].c1)) c.Focus = CFrame.new(unpack(data[1].f1)) c.FieldOfView = data[1].FOV c:SetRoll(data[1].Roll) if script:findFirstChild("SkipCutsceneGuiValue") then local gui = script.SkipCutsceneGui:clone() gui.Parent = game.Players.LocalPlayer.PlayerGui gui.Cutscene.Value = script gui.Main.Debug.Disabled = false script.SkipCutsceneGuiValue.Value = gui end for i = 2,#data do tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll) end c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid c.CameraType = "Custom" c.FieldOfView = 70 if script:findFirstChild("SkipCutsceneGuiValue") then if script.SkipCutsceneGuiValue.Value ~= nil then script.SkipCutsceneGuiValue.Value:Destroy() end end script:Destroy()
In order the run the audio you would need to have a section for it to :play()
and :stop()
So lets add that to some code
workspace:WaitForChild("Sound"):play() workspace:WaitForChild("Sound"):stop()
As a result we get this code:
repeat wait () until game.Workspace.CurrentCamera ~= nil local c = game.Workspace.CurrentCamera local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value) local rs = game:GetService("RunService").RenderStepped function tweenCam(c1,f1,time,fov,roll) local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015 for i = 1,frames do c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames)) c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames))) c:SetRoll(r0+(roll-r0)*(i*(1/frames))) rs:wait() end end print("Running") workspace:WaitForChild("Sound"):play() c.CameraSubject = nil c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(unpack(data[1].c1)) c.Focus = CFrame.new(unpack(data[1].f1)) c.FieldOfView = data[1].FOV c:SetRoll(data[1].Roll) if script:findFirstChild("SkipCutsceneGuiValue") then local gui = script.SkipCutsceneGui:clone() gui.Parent = game.Players.LocalPlayer.PlayerGui gui.Cutscene.Value = script gui.Main.Debug.Disabled = false script.SkipCutsceneGuiValue.Value = gui end for i = 2,#data do tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll) end workspace:WaitForChild("Sound").stop() c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid c.CameraType = "Custom" c.FieldOfView = 70 workspace.Anything.Value = true if script:findFirstChild("SkipCutsceneGuiValue") then if script.SkipCutsceneGuiValue.Value ~= nil then script.SkipCutsceneGuiValue.Value:Destroy() end end script:Destroy()
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