I want to know how to make a part that makes audio stop playing. I already have a part that makes audio play and I used to scripts for that.
debounce = false script.Parent.Touched:connect(function(hit) if not debounce then debounce = true if(hit.Parent:FindFirstChild("Humanoid")~=nil)then local player = game.Players:GetPlayerFromCharacter(hit.Parent) local Sound = script.Parent.Sound:Clone() Sound.Parent = player.PlayerGui Sound:Play() wait(30) end debounce = false end end)
function ot(hit) if hit.Parent ~= nil then local player = game.Players:playerFromCharacter(hit.Parent) if player ~= nil then if player.leaderstats.Stage.Value == script.Parent.Name - 1 then local h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil then if h.Health ~= 0 then player.leaderstats.Stage.Value = script.Parent.Name end end end end end end script.Parent.Touched:connect(ot)
Closed as Not Constructive by Goulstem, woodengop, and Spongocardo
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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