EDIT
Sorry guys, was in a rush when I wrote this. I'm making a sort of minigames type thing, I wrote a script that will give a random player a tool. Problem is, I don't want them to be able to unequip this tool. I've asked several members of the community this tool and so far I'm working with
if player.Backpack:FindFirstChild("HotPotato") then player.BackPack.HotPotato.Parent = player.Character tool = player.Character.HotPotato tool.Unequipped:connect(function() player.Humanoid:EquipTool(tool) end)
Closed as Not Constructive by Unclear
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?