--Made by narfh game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) repeat wait() until char.Humanoid --Wait for the humanoid. char.Humanoid.Died:connect(function(OMG) plr:LoadCharacter(false) --The player died, respawn them. end) end) end)
I don't understand why it didn't work for the instant respawn script.
In the section that says repeat wait() until char.Humanoid
, change that to
char:WaitForChild("Humanoid")
The Died event does not return anything
Closed as Too Broad by Goulstem, dyler3, Operation_Meme, and woodengop
This question has been closed because it is too broad and is generally unanswerable. Please ask a more specific question.
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