Hi, I have a function that takes part:Cloned() as an input.
It is supposed to weld me to a spot just below the part as if I'm hanging from it (guess what it's for! :D)
However, my player doesn't even snap to the part, my player just becomes unable to move at all except player animations. However if I unanchor the part, I get a different result: The part is welded to me and I can move around freely with it attached to me.
print("Grabbing edge") edgePart.Parent=cam --This is workspace.CurrentCamera! edgePart.Name="GrippedEdge" edgePart.Anchored=true edgeWeld=Instance.new("Weld", edgePart) edgeWeld.Part0=torso edgeWeld.Part1=edgePart --Multi-Line C1 incoming! edgeWeld.C1=CFrame.new(Vector3.new(0, 1.2, 0)+edgeGripOffset,torso.Position+ Vector3.new(torso.CFrame.lookVector.X*3, torso.CFrame.p.Y, torso.CFrame. lookVector.Y*3))
Closed as Too Broad by Goulstem, NinjoOnline, and woodengop
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