So I took a copy off of a game and I decided to revamp it. But I can NOT get the random audio working. So, here's the script. I only want the script to play a random audio as soon as zombies/humans win the game. But I can't get it working.
``
p = game.Players:getChildren() local zombie = math.random(1, #p) for i = 1, #p do if (i == zombie) then p[i].TeamColor = BrickColor.new("Sand green") else p[i].TeamColor = BrickColor.new("Bright red") end end m.Text = "If all survivors die, the zombies win!" wait(1) for i = 1, #p do if p[i].Character ~= nil then if p[i].TeamColor == BrickColor.new("Bright red") then local spawn = math.random(1, #humSpawns) p[i].Character.Torso.CFrame = CFrame.new(humSpawns[spawn].Position + Vector3.new(0, 6, 0)) elseif p[i].TeamColor == BrickColor.new("Sand green") then zombify(p[i]) local spawn = math.random(1, #zombSpawns) p[i].Character.Torso.CFrame = CFrame.new(zombSpawns[spawn].Position + Vector3.new(0, 6, 0)) end end end m.Text = "Choose your weapons and begin!" game.Workspace.Rawr:play() game.workspace.Music:play() wait(3) m:remove() script.Running.Value = 1 local time = roundtime --Time, in seconds. while script.Running.Value == 1 do if math.fmod(time, 60) < 10 then scorebar.Text = "Time Remaining: " .. math.floor(time/50) .. ":0" .. math.fmod(time, 60) else scorebar.Text = "Time Remaining: " .. math.floor(time/60) .. ":" .. math.fmod(time, 60) end wait(1) time = time - 1 if time == 0 then print("game ovarrrrrrr") script.Running.Value = 0 end end if script.Running.Value == 0 then local z = game.Players:getChildren() local humcount = 0 local zombcount = 0 for i = 1, #z do if z[i].className == "Player" then if z[i].TeamColor == BrickColor.new("Bright red") then humcount = humcount + 1 elseif z[i].TeamColor == BrickColor.new("Sand green") then zombcount = zombcount + 1 end end end local m = Instance.new("Message") m.Parent = game.Workspace if humcount >= 1 then --[[ local musicids={225032798,225032831,225032853,225032806,225032806} --Change these to the music ids you want to play, feel free to add some music function PickRandomFrom(tab) return tab[math.random(1,#tab)] end local id=PickRandomFrom(musicids) local music=Instance.new("Sound",game.Workspace) music.SoundId=id --I'm not sure if it's called SoundId, probably something else music:Play() --]] game.workspace.Music:stop() m.Text = "The Survivors have won!" humwins = humwins + 1 end scorebar.Text = "Games Won | Survivors: " ..humwins.. " | Zombies: " ..zombwins.. " |" --Tie: " ..ties wait(4) m:remove() --All Red Team members leave. It gets turned to this value in a different script. elseif script.Running.Value == -1 then local m = Instance.new("Message") m.Parent = game.Workspace --[[ local musicids={225032722,225032798,225032714,225032744,225032619} --Change these to the music ids you want to play, feel free to add some music function PickRandomFrom(tab) return tab[math.random(1,#tab)] end local id=PickRandomFrom(musicids) local music=Instance.new("Sound",game.Workspace) music.SoundId=id --I'm not sure if it's called SoundId, probably something else music:Play() --]] game.workspace.Music:stop() m.Text = "The zombies have taken over the world!" zombwins = zombwins + 1 scorebar.Text = "Games Won | Survivors: " ..humwins.. " | Zombies: " ..zombwins.. " |" --Tie: " ..ties wait(4) m:remove() --All Blue Team members leave. It gets turned to this value in a different script. elseif script.Running.Value == -2 then local m = Instance.new("Message") m.Parent = game.Workspace --[[ local musicids={225032798,225032831,225032853,225032806,225032806} --Change these to the music ids you want to play, feel free to add some music function PickRandomFrom(tab) return tab[math.random(1,#tab)] end local id=PickRandomFrom(musicids) local music=Instance.new("Sound",game.Workspace) music.SoundId=id --I'm not sure if it's called SoundId, probably something else music:Play() --]] game.workspace.Music:stop() m.Text = "The Survivors have won!" humwins = humwins + 1 scorebar.Text = "Games Won | Survivors: " ..humwins.. " | Zombies: " ..zombwins.. " |" --Tie: " ..ties wait(4) m:remove() end p = game.Players:getChildren() wait(5) for i = 1, #p do if p[i].Character ~= nil then p[i].Character.Humanoid.Health = 0 end end wait(20)
end
``
Closed as Too Broad by Tortelloni and Unclear
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