This is what i have so far but i need help making a [Owner],[Admin] and [Vip] to this script trying to make it look like this example
EXAMPLE [OWNER] Markel1234567: Blalala, EXAMPLE [ADMIN] RandomPlayer: Blalalala And for the vip i trying to make it when you buy gamepass then you will have , [VIP] RandomPlayer: Blalalalala
local storage=game:GetService("ServerStorage") local sharedstorage=game:GetService("ReplicatedStorage") local chatevent=sharedstorage:WaitForChild("ChatEvent") local systemfontcolor=Color3.new(.83,.83,.83) function sendchat(chattype,name,chat,namecolor,textcolor) if chattype=="system" or chattype=="outmatch" then for _,plr in pairs(game.Players:GetPlayers()) do if true then --some kind of exclusive chat chatevent:FireClient(plr,name,chat,namecolor,textcolor) end end elseif chattype=="inmatch" then chatevent:FireAllClients(name,chat,namecolor,textcolor) else chatevent:FireAllClients(name,chat,namecolor,textcolor) end end function newplayer(plr) print("Player added yes",plr) sendchat("system",nil,""..plr.Name.." joined",systemfontcolor,systemfontcolor) local lastchattime=tick() local lastmsg="" plr.Chatted:connect(function(msg) local currenttime=tick() if plr and msg and msg~="" and string.sub(msg,1,2)~="/w" and string.sub(msg,1,2)~="/e" and(msg~=lastmsg or (currenttime-lastchattime)>3) and (currenttime-lastchattime)>.5 then lastchattime=currenttime local lastmsg=msg if hascharactertag and hascharactertag.Value and plr.Character then sendchat("outmatch",plr.Name.." :",msg) else sendchat("inmatch",plr.Character.Name.." :",msg,Color3.new(255, 255, 255)) end end end) end game.Players.PlayerAdded:connect(newplayer) for _,plr in pairs(game.Players:GetPlayers()) do newplayer(plr) end game.Players.PlayerRemoving:connect(function(plr) if plr then sendchat("system",nil,""..plr.Name.." left",systemfontcolor,systemfontcolor) end end)
Closed as Not Constructive by evaera
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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