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How would i make animatronics kill on a FNAF game? [closed]

Asked by 9 years ago

I've already made the animatronics, the map, and the cameras, but I can't figure out how to make a power gui, a script that allows the animatronics to kill, a script that makes the animatronics not kill if I shut the door, and a cursor follow script. Any willing to helo me? Thanks, LoneWatermelon

Closed as Not Constructive by FearMeIAmLag, M39a9am3R, and Shawnyg

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

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3 answers

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1
Answered by 9 years ago

~~~I am not an advanced scripter, if this doesnt help, i am sorry but if it does please thumbs up!~~~

I am assuming that it is not an actual humanoid but rather a movement script. Going with that, you could probably do a bool or value!

If game.Workspace.("any models that door is in").Door.Value = 1 then
-- however you have the anamatronics going back to previous areas
else
-- however you want the anamatronic to get into the office

Hope this helped at least a little bit!!!

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Answered by 9 years ago

might have to do an OnTouched(function() sort of thing

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Answered by
Dauhxe 0
9 years ago

i dont know. sorry. try going to http://youtube.com/ and search How To Script Killing Things...

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oh and i am UltraBram5 Dauhxe 0 — 9y