Help! I want to make a script that when you type a player name in the gui that player will recive the item you are holding but i don't know how, thanks.
I think this is what you're looking for:
NameGui = --Put the path to the GUI containing the player's name that is being typed (For example, script.Parent.Parent.TextBox) PlayerGui = script --Put .Parent's here until you reach the PlayerGui, which would be the StarterGui in studio. function Give() Players = game.Players:GetChildren() for i = 1,#Players do wait() if Players[i].Name == NameGui.Text then PotentialTools = PlayerGui.Parent.Character:GetChildren() for i = 1,#PotentialTools do wait() if PotentialTools[i].ClassName == "Tool" or PotentialTools[i].ClassName == "HopperBin" then PotentialTools[i].Parent = game.Players:FindFirstChild(NameGui.Text).Backpack -- PotentialTools[i].Parent = game.Players:FindFirstChild(NameGui.Text).StarterGear -- Remove the two dash's from the line above if you want the player to get that item every time they spawn. end end end end end script.Parent.MouseButton1Click:connect(Give)
You'd want to put that in the button the player would be clicking.
It should work, but I haven't tried it, or anything like it.
Closed as Not Constructive by evaera
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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