Places = {Vector3.new(383.4, 254, -630.8), Vector3.new(384.4, 254, -675.6), Vector3.new(328.6, 254, -813.4), Vector3.new(248.4, 254, -788), Vector3.new(257, 254, -655), Vector3.new(380.2, 254, -791.8)} ---Change the figures inside the "("'s to where you want a player to randomly teleport. You can more, too. local Player = script.Parent.Parent.Parent.Parent --------------------------------------Please don't Touch anything under this line unless you know what you are doing.----- function Click() Player.Character:MoveTo(Places[math.random(1,#Places)]) wait() script.Parent.Parent = game.StarterGui script:remove() wait() game:GetService('Players').LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson end script.Parent.MouseButton1Down:connect(Click)
What code and where can I put it to make it give items when the button is clicked? Please help me! Thx ~Nanaluk01
Try this, tell me if it works!
Places = {Vector3.new(383.4, 254, -630.8), Vector3.new(384.4, 254, -675.6), Vector3.new(328.6, 254, -813.4), Vector3.new(248.4, 254, -788), Vector3.new(257, 254, -655), Vector3.new(380.2, 254, -791.8)} ---Change the figures inside the "("'s to where you want a player to randomly teleport. You can more, too. local Player = script.Parent.Parent.Parent.Parent --------------------------------------Please don't Touch anything under this line unless you know what you are doing.----- function Click() Player.Character:MoveTo(Places[math.random(1,#Places)]) wait() script.Parent.Parent = game.StarterGui script:remove() wait() --I added this code to add a tool to the players backpack, enjoy! game:GetService('Players').LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson game.Lighting.ENTER_TOOL_NAME_HERE:Clone().Parent = game.Players.LocalPlayer.Backpack end script.Parent.MouseButton1Down:connect(Click)
Closed as Not Constructive by User#2
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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