I want to make a sort of mirror, and the most efficient way(s) to do so. I've thought of a couple of ways but I don't want to make a whole script just to not have it work.
1) I could clone a model of my character, and have the mirror actually be a transparent part. With a replicated building of the side i'm on. Use pathfinding service or MoveTo method to move the cloned character relative to my location, but offsetted by the magnitude of the distance from the 'MirrorPart' to my torso.
2) Clone all the parts of my character into another model, and use coroutines to match every CFrame.. expected to be buggy, so Idk.
3) Make a Surfacegui with a frame for each pixel i'd want.. use raycasting to make the picture(this method would make the resolution very low, any suggestions for better ways to make a mirror picture?)
So what's your suggestion on how I should go about this? And if you have any methods other than what I've supplied please share, I want this to be as quality as possible, thanks(:
To make a mirror you have to follow theese steps:
Left click workspace> Select advanced objects> Insert a part in to the game> Set the Reflection to 0.1 to 0.5. And thats how to make a Roblox mirror.
Closed as Not Constructive by Goulstem
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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