Hello everybody, i'm currently having an issue of this code. Please help! Any help is appreciated!
-- Decompiled with the Synapse X Luau decompiler. local t1 = {} local s1 = workspace local s2 = game:GetService('TweenService') local s3 = game:GetService('ServerStorage') local v1 = s1.AmbushMoving local v2 = v1.AmbushNew local v3 = v2.Sigil local u1 = v2.Fail local u2 = 'CrucifixHitBox' local u3 = false local v2__crucifix__1 = v2.CrucifixBox t1.crucifixBox = v2__crucifix__1 t1.crucifixionFailure = u1.Value t1.crucifixBoxName = u2 t1.crucified = false while true do wait(1) v2__crucifix__1.Touched:Connect(function(h1) local h1__parent__1 = h1.Parent if not u3 then u3 = true if u1.Value == false and t1.crucifixionFailure == false then local v4 = h1__parent__1 if v4.Name == 'Crucifix' then local v5 = v4:FindFirstChild('Glow') local v6 = v4:FindFirstChild('Handle') v3.Crucifix:Play() v2.Sounds:Stop() local v5__clone__1 = v5:Clone() v5__clone__1.Parent = workspace v5__clone__1.Position = v6.Position local v7 = v2.down local v5__bodyangularvelocity__1 = v5__clone__1:FindFirstChildWhichIsA('BodyAngularVelocity') local l__spinnormal__script__1 = v5__bodyangularvelocity__1:FindFirstChild('SpinNormal') l__spinnormal__script__1.Enabled = true v6:Destroy() local v3__sigil__chain__1 = v3.Beam local v3__sigil__chain__2 = v3.Beam2 local v3__sigil__chain__3 = v3.Beam3 local v3__sigil__chain__4 = v3.Beam4 local v3__sigil__chain__5 = v3.Beam5 local v3__sigil__chain__6 = v3.Beam6 local v3__sigil__symbol__1 = v3.Trap local v3__sigil__symbol__2 = v3.Trap1 local v3__sigil__symbol__3 = v3.Trap2 local v3__sigil__symbol__4 = v3.Trap22 v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = true v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = true v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = true v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = true v3__sigil__chain__1.Enabled = true v3__sigil__chain__2.Enabled = true v3__sigil__chain__3.Enabled = true v3__sigil__chain__4.Enabled = true v3__sigil__chain__5.Enabled = true v3__sigil__chain__6.Enabled = true wait(1.325) t1.crucified = true v7.Script.Enabled = true wait(4) v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = false v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = false v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = false wait(4) v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = false end elseif u1.Value == true and t1.crucifixionFailure == true then local v4 = h1__parent__1 if v4.Name == 'Crucifix' then local v5 = v4:FindFirstChild('Glow') local v6 = v4:FindFirstChild('Handle') v3.CrucifixFail:Play() local v5__clone__1 = v5:Clone() local v7 = v2.down v5__clone__1.Parent = workspace v5__clone__1.Transparency = 0 v5__clone__1.BodyAngularVelocity.AngularVelocity = Vector3.new(0, 10, 0) v6:Destroy() local v3__sigil__chain__1 = v3.Beam local v3__sigil__chain__2 = v3.Beam2 local v3__sigil__chain__3 = v3.Beam3 local v3__sigil__chain__4 = v3.Beam4 local v3__sigil__chain__5 = v3.Beam5 local v3__sigil__chain__6 = v3.Beam6 local v3__sigil__symbol__1 = v3.Trap local v3__sigil__symbol__2 = v3.Trap1 local v3__sigil__symbol__3 = v3.Trap2 local v3__sigil__symbol__4 = v3.Trap22 v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = true v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = true v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = true v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = true v3__sigil__chain__1.Enabled = true v3__sigil__chain__2.Enabled = true v3__sigil__chain__3.Enabled = true v3__sigil__chain__4.Enabled = true v3__sigil__chain__5.Enabled = true v3__sigil__chain__6.Enabled = true wait(4) t1.crucified = false v3__sigil__chain__1.Enabled = false v3__sigil__chain__1.Beam.Enabled = true v3__sigil__chain__2.Enabled = false v3__sigil__chain__2.Beam.Enabled = true v3__sigil__chain__3.Enabled = false v3__sigil__chain__3.Beam.Enabled = true v3__sigil__chain__4.Enabled = false v3__sigil__chain__4.Beam.Enabled = true v3__sigil__chain__5.Enabled = false v3__sigil__chain__5.Beam.Enabled = true v3__sigil__chain__6.Enabled = false v3__sigil__chain__6.Beam.Enabled = true v3__sigil__symbol__2.AttachmentRing.Ring.Enabled = false v3__sigil__symbol__3.AttachmentRing.Ring.Enabled = false v3__sigil__symbol__4.AttachmentRing.Ring.Enabled = false v3__sigil__symbol__1.AttachmentRing.Ring.Enabled = false v3__sigil__symbol__2.AttachmentRing.RingRed.Enabled = true v3__sigil__symbol__3.AttachmentRing.RingRed.Enabled = true v3__sigil__symbol__4.AttachmentRing.RingRed.Enabled = true v3__sigil__symbol__1.AttachmentRing.RingRed.Enabled = true wait(4) v3__sigil__chain__1.Beam.Enabled = false v3__sigil__chain__2.Beam.Enabled = false v3__sigil__chain__3.Beam.Enabled = false v3__sigil__chain__4.Beam.Enabled = false v3__sigil__chain__5.Beam.Enabled = false v3__sigil__chain__6.Beam.Enabled = false v3__sigil__symbol__2.AttachmentRing.RingRed.Enabled = false wait(1) v3__sigil__symbol__3.AttachmentRing.RingRed.Enabled = false wait(1) v3__sigil__symbol__4.AttachmentRing.RingRed.Enabled = false wait(1) v3__sigil__symbol__1.AttachmentRing.RingRed.Enabled = false end end end end) end
Closed as Not Constructive by T3_MasterGamer
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?