You know how in games like R2D when your team is changed to green when you die? How do you switch teams when you die? This is my script, Ill point out the part I need help with. The part that is broken is bold
playteam = game.Teams["Survivors"]
spectators = game.Teams["Dead"]
-- Variables
while true do
wait()
end
local msg = Instance.new("Hint")
msg.Parent = nil
msg.Parent = game.Workspace
local randmap = math.random(1,1)
local plr = game.Players:GetPlayers()
for i = 1, #plr do
if plr[i].Character.Humanoid.Health < 1 then
plr[i].TeamColor = spectators.TeamColor
end
if randmap == 1 then
msg.Parent = game.Workspace
msg.Text = "Picking Random Map"
wait(3)
msg.Text = "Map chosen: Baseplate"
wait(3)
msg.Text = "OBJ: Build your own structures to withstand the flood."
wait(5)
msg:remove()
plr[i].TeamColor = playteam.TeamColor
plr[i].Character:FindFirstChild("Humanoid").Health = 0
game.Lighting.Copy:clone().Parent = game.StarterPack
game.Lighting.PaintBucket:clone().Parent = game.StarterPack
game.Lighting["Dragger"]:clone().Parent = game.StarterPack
game.Lighting.Delete:clone().Parent = game.StarterPack
copy = game.ServerStorage.Map1:clone()
copy.Parent = game.Workspace
wait(15)
local FloodWater = game.Workspace.Map1:FindFirstChild("FloodWater")
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0)
wait(.5)
wait(10)
msg.Parent = game.Workspace
msg.Text = "The winners will be awarded 10 points!"
msg:remove()
game.Workspace.Map1:remove()
plr[i].TeamColor = spectators.TeamColor
end
end
end
Closed as Not Constructive by xImmortalChaos, EzraNehemiah_TF2, and adark
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?