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BodyPosition.Position = root.Position + Vector3.new()? [Solved]

Asked by 3 years ago
Edited by JesseSong 3 years ago

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So I already have made the pet hatching system and how to make it follow. Now I want to make it so multiple pets can follow you. But when I made my script the pets just go to 0, 50, 0. I had it working with 1 pet now adding multiple doesn't work. I'm pretty sure I'm just doing something dumb in the script but I cant figure it out. Thanks in advance!????

The pets are not models I'm just testing it out with parts first.

Script:

for rarity, weight in pairs(RarityTable) do

        counter = counter + weight
    if ranNumber <= counter then

        petOffset.Value += 1

        isPetChosen = true

        local chosenPet = petsFolder:FindFirstChild(rarity)
        local chosenPetCopy = chosenPet:Clone()
        chosenPetCopy.Parent = game.Workspace
        chosenPetCopy:SetPrimaryPartCFrame(player.Character.HumanoidRootPart.CFrame)

        local bodyPos = Instance.new("BodyPosition")
        bodyPos.Parent = chosenPetCopy:FindFirstChild(rarity)
        bodyPos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
        bodyPos.D = 2000
        bodyPos.P = 25000

        if petOffset == 1 then
            while wait() do
                bodyPos.Position = root.Position + Vector3.new(3.5, 2, 3.5)
            end
        elseif petOffset == 2 then
            while wait() do
                bodyPos.Position = root.Position + Vector3.new(5.5, 2, 5.5)
            end
        elseif petOffset == 3 then
            while wait() do
                bodyPos.Position = root.Position + Vector3.new(7.5, 2, 7.5)
            end
        end

        print(rarity) -- prints rarity of pet   
        return --Returns to where the function started / Exits function
    end
end

This script runs whenever it finds the right pet it picked.

1 answer

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Answered by 3 years ago
Edited by JesseSong 3 years ago

Found the problem. Just needed to put a .Value at the end of the petOffset. Like this:

if petOffset.Value == 1 then
    while wait() do
        bodyPos.Position = root.Position + Vector3.new(3.5, 2, 3.5)
    end
elseif petOffset.Value == 2 then
    while wait() do
        bodyPos.Position = root.Position + Vector3.new(6.5, 2, 5.5)
    end
elseif petOffset.Value == 3 then
    while wait() do
        bodyPos.Position = root.Position + Vector3.new(9.5, 2, 7.5)
    end
end
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