i got this erorrinvalid argument #1 to 'Connect' (RBXScriptSignal expected, got function)? [closed]
Asked by
3 years ago Edited 3 years ago
local gun = script.Parent
local runService = game:GetService('RunService')
local replicatedStorage = game:GetService('ReplicatedStorage')
local player = game:GetService('Players')
local viewModel = replicatedStorage:WaitForChild('MainGame'):WaitForChild('Guns'):WaitForChild('Pistol'):Clone()
local camera = workspace.CurrentCamera
local player = player.LocalPlayer
local mouse = player:GetMouse()
local character = player.Character or player.CharacterAdded:Wait()
viewModel.Parent = replicatedStorage.UnequippedGuns
local config = require(viewModel:WaitForChild('Config'))
local cf = CFrame.new()
local sinSpeed = 2.5
local sinSize = 3
local cosSpeed = 4
local cosSize = 4
local recoilSpeed = 8
local recoilSize = .5
local equipConnection
local shoot_Cooldown = false
local animations = {
['Hold'] = viewModel.AnimationController.Animator:LoadAnimation(viewModel.Animations.Hold)
}
cf = config.Offset_From_Camera
function positionModel()
if player.character then
viewModel:SetPrimaryPartCFrame(camera.CFrame*cf)
local sin = math.sin(time() * sinSpeed)/sinSize
local cos = math.cos(time() * cosSpeed)/cosSize
if player.character.Humanoid.MoveDirection.Magnitude > 0 then
cf = cf:Lerp(CFrame.new(config.Offset_From_Camera.X+sin, config.Offset_From_Camera.Y+cos,config.Offset_From_Camera.Z),.2)
else
cf = cf:Lerp(config.Offset_From_Camera,0.2)
end
end
end
function shoot(target)
if not shoot_Cooldown then
shoot_Cooldown = true
if player.Character:FindFirstChild(script.Parent.Name) then
local sin = math.sin(time() * recoilSpeed)/recoilSize
cf = cf:Lerp(CFrame.new(config.Offset_From_Camera.X, config.Offset_From_Camera.Y,config.Offset_From_Camera.Z+sin),.2)
viewModel.Shoot:Play()
end
if target.Parent:FindFirstChild('Humanoid') then
replicatedStorage['MainGame']['Remotes']['Shoot']:FireServer(mouse.Target, gun.Name)
end
wait(config.CoolDown_Between_Each_Click)
shoot_Cooldown = false
end
end
gun.Activated.Connect(function()
shoot(mouse.Target)
end)
local function equip()
if not gun and viewModel then return end
for _, part in pairs(gun:GetChildren()) do
if part:IsA('BasePart') or part:IsA('UnionOperation') then
part.Transparency = 1
end
end
viewModel.Parent = camera
animations['Hold']:Play()
equipConnection = runService.RenderStepped:Connect(function()
if player.Character.Humanoid.Health > 0 then
positionModel()
end
end)
end
local function unequip()
if not gun then return end
equipConnection:Disconnect()
viewModel.Parent = replicatedStorage.UnequippedGuns
end
gun.Equipped:Connect(function()
mouse.Icon = "http://www.roblox.com/asset?id=7263880558"
equip()
end)
gun.Unequipped:Connect(function()
unequip()
end)
Marked as Duplicate by JesseSong
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