Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

I got this 'error invalid argument #1 to 'Connect' (RBXScriptSignal expected, got function)?' [closed]

Asked by
kiref81 -24
2 years ago

local gun = script.Parent local runService = game:GetService('RunService') local replicatedStorage = game:GetService('ReplicatedStorage') local player = game:GetService('Players')

local viewModel = replicatedStorage:WaitForChild('MainGame'):WaitForChild('Guns'):WaitForChild('Pistol'):Clone() local camera = workspace.CurrentCamera local player = player.LocalPlayer local mouse = player:GetMouse() local character = player.Character or player.CharacterAdded:Wait() viewModel.Parent = replicatedStorage.UnequippedGuns

local config = require(viewModel:WaitForChild('Config'))

local cf = CFrame.new()

local sinSpeed = 2.5 local sinSize = 3 local cosSpeed = 4 local cosSize = 4 local recoilSpeed = 8 local recoilSize = .5

local equipConnection

local shoot_Cooldown = false

local animations = { ['Hold'] = viewModel.AnimationController.Animator:LoadAnimation(viewModel.Animations.Hold) }

cf = config.Offset_From_Camera

function positionModel() if player.character then viewModel:SetPrimaryPartCFrame(camera.CFrame*cf) local sin = math.sin(time() * sinSpeed)/sinSize local cos = math.cos(time() * cosSpeed)/cosSize if player.character.Humanoid.MoveDirection.Magnitude > 0 then cf = cf:Lerp(CFrame.new(config.Offset_From_Camera.X+sin, config.Offset_From_Camera.Y+cos,config.Offset_From_Camera.Z),.2)
else cf = cf:Lerp(config.Offset_From_Camera,0.2) end end end

function shoot(target) if not shoot_Cooldown then
shoot_Cooldown = true if player.Character:FindFirstChild(script.Parent.Name) then local sin = math.sin(time() * recoilSpeed)/recoilSize cf = cf:Lerp(CFrame.new(config.Offset_From_Camera.X, config.Offset_From_Camera.Y,config.Offset_From_Camera.Z+sin),.2) viewModel.Shoot:Play() end if target.Parent:FindFirstChild('Humanoid') then replicatedStorage['MainGame']['Remotes']['Shoot']:FireServer(mouse.Target, gun.Name) end wait(config.CoolDown_Between_Each_Click) shoot_Cooldown = false end end

gun.Activated.Connect(function() shoot(mouse.Target) end)

local function equip() if not gun and viewModel then return end for _, part in pairs(gun:GetChildren()) do if part:IsA('BasePart') or part:IsA('UnionOperation') then part.Transparency = 1 end end viewModel.Parent = camera animations['Hold']:Play() equipConnection = runService.RenderStepped:Connect(function() if player.Character.Humanoid.Health > 0 then positionModel() end end) end

local function unequip() if not gun then return end equipConnection:Disconnect() viewModel.Parent = replicatedStorage.UnequippedGuns end

gun.Equipped:Connect(function() mouse.Icon = "http://www.roblox.com/asset?id=7263880558" equip() end)

gun.Unequipped:Connect(function() unequip() end)

0
Please use Lua Quotes for the script so we can see the code better RektwayYTB 123 — 2y
0
You can't use connect for unequip(), Instead try using "unequip" RektwayYTB 123 — 2y

Marked as Duplicate by JesseSong

This question has been asked before, and already has an answer. If those answers do not fully address your question, then please ask a new question here.

Why was this question closed?