I made an explosion part which when used will extend itself and if touched another part it will unanchor the part I added script to every part I want to unanchor on explosion
it clones part that is located in serverstorage
script:
script.Parent.Touched:Connect(function(part) print(part.Name) if part.Name == "ExplosionPart" then script.Parent.Anchored = false end end)
It detects player charcter and other parts but not the part I want itself
Looks like touched doesn't fire for cancollide false parts
Thanks