So I am making a final boss battle with waves of robots attacking the player. Once all robots are dead, they have access to two buttons. They must press these two buttons within 15 seconds otherwise the wave will be repeated. To do this, I simply clone the same folder from serverstorage back into the workspace again. However, this doesn't work. Please help!
local debounce = false local leftbutton = game.Workspace.FinalRoom.ButtonL local leftlightning = game.Workspace.FinalRoom.LightningL local rightbutton = game.Workspace.FinalRoom.ButtonR local rightlightning = game.Workspace.FinalRoom.LightningR local robotboss1 = game.ServerStorage.RobotBoss1:Clone() local robot1reattempt = game.ServerStorage.RobotBoss1Attempt2:Clone() local robotboss2 = game.ServerStorage.RobotBoss2:Clone() local robotboss3 = game.ServerStorage.RobotBoss3:Clone() local robotarmy = game.ServerStorage.RobotArmy:Clone() local fakerobots = game.ServerStorage.FakeRobots:Clone() game.ServerScriptService.Round1Handler.Disabled = false game.Workspace.FinalRoom.Barrier:Destroy() function startround1() if debounce == false then debounce = true game.Workspace.CurrentRound.Value = 1 game.ServerStorage.FinalRoomBarrier.Parent = game.Workspace game.Workspace.DiedBefore.Value = true game.Workspace.FinalBossMusic:Play() game.Workspace.FinalRoom.Vincent.Animate.Disabled = false wait(3) game.Workspace.Teleporter:Play() robotboss1.Parent = game.Workspace end end function startround2() if script.Round1Deaths.Value == 2 then --Open the buttons! leftbutton.Head.ProximityPromptL.Enabled = true rightbutton.Head.ProximityPromptR.Enabled = true leftlightning.LightningLL.Parent = game.ServerStorage leftlightning.ButtonBarrier.CanCollide = false rightlightning.LightningRR.Parent = game.ServerStorage rightlightning.ButtonBarrier.CanCollide = false wait(15) if game.Workspace.CurrentRound.Left.Value == true and game.Workspace.CurrentRound.Right.Value == true then wait(2) game.Workspace.CurrentRound.Value = 2 game.Workspace.CurrentRound.Left.Value = false game.Workspace.CurrentRound.Right.Value = false game.ServerScriptService.Round2Handler.Disabled = false game.Workspace.FinalRoom.Light1.Light.LightPart.Beam.Attachment1 = game.Workspace.FinalRoom.Light1.Light.LightPart.End2 game.Workspace.TurningLights:Play() wait(3) --RESET BUTTONS leftbutton.Head.ProximityPromptL.Enabled = false rightbutton.Head.ProximityPromptR.Enabled = false game.ServerStorage:WaitForChild("LightningLL").Parent = leftlightning leftlightning.ButtonBarrier.CanCollide = true game.ServerStorage:WaitForChild("LightningRR").Parent = rightlightning rightlightning.ButtonBarrier.CanCollide = true -- game.Workspace.Teleporter:Play() robotboss2.Parent = game.Workspace else --Too late! Restart the round leftbutton.Head.ProximityPromptL.Enabled = false rightbutton.Head.ProximityPromptR.Enabled = false game.ServerStorage:WaitForChild("LightningLL").Parent = leftlightning leftlightning.ButtonBarrier.CanCollide = true game.ServerStorage:WaitForChild("LightningRR").Parent = rightlightning rightlightning.ButtonBarrier.CanCollide = true script.Round1Deaths.Value = 0 wait(1) game.Workspace.Teleporter:Play() robotboss1.Parent = game.Workspace end end end
This is a sample of one of the functions. robot1reattempt is the backup option because it is the same as robotboss1 but a different folder which works. However, this is not good enough as this breaks when it tries to clone again as well.