when i die a button shows up i press it and the character will respawn
Hello there.
Before explaining, make sure you've added a RemoteEvent
within ReplicatedStorage
(you can name it whatever you want)
So when the player dies, it will fire the .Died
event. We can listen for this event and then hook up a function to it.
Now, make a function for when the player clicks the respawn button (assuming the button is a ScreenGui
with a TextButton
inside it with its .Visible
property set to true
). Create a LocalScript
within StarterCharacterScripts
and paste the following code in.
local Players = game:GetService('Players') local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild('Humanoid') local RemoteEvent = game:GetService('ReplicatedStorage'):WaitForChild('name of RemoteEvent') local button = "location of button" local function buttonClickedTrigger() RemoteEvent:FireServer() button.Enabled = false end button.MouseButton1Click:Connect(buttonClickedTrigger)
Following this, you can then hook up a simple function that sets Players.CharacterAutoLoads
to false
, before displaying the respawn button on the player's screen. (The code below will go in the same script as the code shown above)
local function playerDiedTrigger() if Players.CharacterAutoLoads then Players.CharacterAutoLoads = false end button.Enabled = true end
Now, we simply have to hook up this function to the .Died
event that I mentioned earlier.
humanoid.Died:Connect(playerDiedTrigger)
Oh, hold your horses there! We're not finished quite yet :)
Since we've now set .CharacterAutoLoads
to false
, the game will no longer automatically respawn the character, meaning that we will manually have to do it ourselves.
Create a Script
within ServerScriptService
and paste the following code below. What this does is basically listen for the client's signal; Once it has received the signal, it will then proceed to load the character, as only the server can load the character.
local RemoteEvent = game:GetService('ReplicatedStorage'):WaitForChild('name of RemoteEvent') local function loadCharacter(plr) plr:LoadCharacter() end RemoteEvent.OnServerEvent:Connect(loadCharacter)
If all goes well, then it should work just fine! If not, please tell me what the error is.
Closed as Not Constructive by Shounak123, ScuffedAI, Nguyenlegiahung, and NGC4637
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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