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how do i make everything in my game client sided? [closed]

Asked by
ads_bv 29
3 years ago

when i put a local script then i say local its still server sided so please help

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Share your script so we can see what you wrote that makes it serversided AntoninFearless 622 — 3y
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i will later ads_bv 29 — 3y
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ok so i put this on a regular script for an secret: ads_bv 29 — 3y
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local click = script.Parent ads_bv 29 — 3y
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local two = game.Workspace.two.ClickDetector.Script click.MouseClick:Connect(function() two.Disabled = false click.Parent.Material = ("Neon") click:Destroy() ads_bv 29 — 3y

Closed as Too Broad by radiant_Light203, Speedmask, Shounak123, and raid6n

This question has been closed because it is too broad and is generally unanswerable. Please ask a more specific question.

Why was this question closed?

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Answered by
Aeventy 20
3 years ago

If you want to make a game where only things happen on the client, then you would have a LocalScript controlling the game on the client's side in ReplicatedFirst, basically like ClientScriptStorage.

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