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# how to make a regen script that cost money to regen a model? [closed]

Asked by 9 days ago

basically what the title said

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what????????????????????????????????????????????????????????????? Xapelize 1080 — 9d
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This is not a request site... I don't know how many times i write this a day Superexperiencedguy 169 — 9d
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" This is not a request site... I don't know how many times i write this a day" i agree AIRBORNENicuYT 0 — 9d

### Closed as Too Broad by eLunate

This question has been closed because it is too broad and is generally unanswerable. Please ask a more specific question.

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Xapelize 1080
9 days ago
PassId = 412981249 -- i randomly typed this i dont know what is this dont buy it

if player -- do something or what what what
game.MarketplaceService:PromptGamePassPurchase(player, PassId)
if game.MarketPlaceService:UserOwnsGamePassAsync(player,PassId) then
local part = -- location of part
part.Transparency = 0
part.CanCollide = true
end
end
end)


I think you meant this? I don't really know what are you talking about, but this is a sample, you can ask me any questions if you are confused like me

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no what i meant is a button that regen lets say a car and you can only do it if you have 500 cash thedukke1 0 — 9d
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opgeeza 1310
9 days ago
local regenPart = script.Parent -- relocate if you want
local requiredAmount = 100 -- change this to how much you want it to cost
local Currency = 'Cash' -- change this to what your currency is called
local Players = game:GetService('Players')

regenPart.Touched:Connect(function(Hit)
local Player = Players:GetPlayerFromCharacter(Hit.Parent)
if Player then