I can't figure out how to make a Player walk slower or faster than normal. I don't think I need a script I just can't figure out if I need to change something or what?
The walkspeed property can be adjusted in the "Humanoid" object. The humanoid is in every player.
If you're in a server, then your walkspeed should be here:
game < Workspace < FastSnail5 < Humanoid < Walkspeed < Value
game < Workspace < [Model] < [Object] < [Property] < [Value]
EDIT: You can manipulate your character's walkspeed in many ways. It can be an outside source, a tool, or a gui.
Example of WalkSpeed Change Via External Source
debounce = true -- Debounce variable (so your function doesn't repeat itself) function YourWalkspeedIsChanged(hit) -- Function, with "hit" being the argument (or the object that touches your part) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then -- Seeing if there's humanoid debounce = false -- "Locks" function, so it won't repeat hit.Parent.Humanoid.WalkSpeed = 5 -- Changes the walkspeed wait(5) hit.Parent.Humanoid.WalkSpeed = 16 -- Reverts to default speed debounce = true -- "Unlocks" function, so the function can run again end end script.Parent.Touched:connect(YourWalkspeedIsChanged) -- Connection line, to run the function
Example of WalkSpeed Change Via GUI (TextButton)
game > Players > LocalPlayer > PlayerGui > ScreenGui > TextButton/Script
function WalkSpeed() game.Players.LocalPlayer.Character.Humanoid.Walkspeed = 25 end script.Parent.TextButton.MouseButton1Click:connect(WalkSpeed)
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