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.Touched not properly working on localscripts? [closed]

Asked by 4 years ago

I need to find when other players touch a part on the player's client is there a better alternative?

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Post your script attempt before asking us a question. You can use Remote Events and FireClient(). Dovydas1118 1495 — 4y
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I can't use FireClient() i need to find if another player touches a part that only exists on one player's client poptartisfemboy -4 — 4y
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It can't be an issue with the script its an issue with roblox's physics engine and the way network ownership works, my assumption is that because said part is anchored and no one can have network ownership over it neither does touch work poptartisfemboy -4 — 4y
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Whatever you said, it's not true. FireClient() can get the specific player. If you don't wanna use Touched event, then use Region3. Dovydas1118 1495 — 4y
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Alright thanks how would FireClient help me find if another player touches a part that doesn't exist on their client or even the server poptartisfemboy -4 — 4y
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So wait, you made a local part? Dovydas1118 1495 — 4y
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From my understanding he has a part made by a players local script (I.E only made for that player) and detect when another player touches it. I could be wrong but I don't think this is possible, because the part doesnt exist on the server. WizyTheNinja 834 — 4y

Closed as Not Constructive by kingblaze_1000, Dovydas1118, WizyTheNinja, and imKirda

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?