if you mean rotate as in spin then just insert a "BodyAngularVelocity" inside the part you'd like to rotate and change the properties
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I actually need the same help with one of my scripts, and using a BodyAngularVelocity instance, it does absolutely nothing inside the part.RedCombee585— 10y
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it does nothing if the part is anchoredtumadrina179— 10y
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