hi can anyone help figure out why this isnt saving the data?
-- Data Storage local DataStoreService = game:GetService("DataStoreService") local playerData = DataStoreService:GetDataStore("PlayerData") local function onPlayerJoin(player) -- Runs when players join local leaderstats = Instance.new("Folder") --Sets up leaderstats folder leaderstats.Name = "leaderstats" leaderstats.Parent = player local bucks = Instance.new("IntValue") --Sets up value for leaderstats bucks.Name = "Bucks" bucks.Parent = leaderstats local exp = Instance.new("IntValue") --Sets up value for leaderstats exp.Name = "Experience" exp.Parent = leaderstats local rank = Instance.new("StringValue") --Sets up value for leaderstats rank.Name = "Rank" rank.Parent = leaderstats local playerUserId = "Player_" .. player.UserId --Gets player ID local data = playerData:GetAsync(playerUserId) --Checks if player has stored data if data then bucks.Value = data['Bucks'] exp.Value = data['Experience'] rank.Value = data['Rank'] else -- Data store is working, but no current data for this player bucks.Value = 50 exp.Value = 50 rank.Value = "Rec" end end local function create_table(player) local player_stats = {} for _, stat in pairs(player.leaderstats:GetChildren()) do player_stats[stat.Name] = stat.Value end return player_stats end local function onPlayerExit(player) --Runs when players exit local player_stats = create_table(player) local success, err = pcall(function() local playerUserId = "Player_" .. player.UserId playerData:SetAsync(playerUserId, player_stats) --Saves player data print("Player Data Stored") end) if not success then warn('Could not save data!') end end game.Players.PlayerAdded:Connect(onPlayerJoin) game.Players.PlayerRemoving:Connect(onPlayerExit)
Closed as Non-Descriptive by JesseSong
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