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How do I make this server side instaed of client side? [closed]

Asked by
5qfb -8
4 years ago

Please provide more explanation in your question. If you explain exactly what you are trying to accomplish, it will be much easier to answer your question correctly.
local gui = script.Parent
local players = game:GetService("Players")
local player = players.LocalPlayer
local run = game:GetService("RunService")
local sound = script.KillSound


gui.KillButton.MouseButton1Click:Connect(function()
    local character = player.Character
    if not character then return end
    local head = character:FindFirstChild("Head")
    if not head then return end
    for _, v in pairs(workspace:GetChildren()) do
        if v:IsA("Model") and v:FindFirstChild("Humanoid") and v:FindFirstChild("Head") and v ~= character then

        if (character.Head.Position - v.Head.Position).Magnitude <= 20 and v.Humanoid.Health > 0 and script.Parent.KillButton.Timer.Visible == false then
            sound:Play()
            v.Humanoid.Health = 0
            character:MoveTo(v.HumanoidRootPart.Position)
            script.Parent.KillButton.Timer.Visible = true
            script.Parent.KillButton.Timer.Text = "10"
            wait(1)
            script.Parent.KillButton.Timer.Text = "9"
            wait(1)
            script.Parent.KillButton.Timer.Text = "8"
            wait(1)
            script.Parent.KillButton.Timer.Text = "7"
            wait(1)
            script.Parent.KillButton.Timer.Text = "6"
            wait(1)
            script.Parent.KillButton.Timer.Text = "5"
            wait(1)
            script.Parent.KillButton.Timer.Text = "4"
            wait(1)
            script.Parent.KillButton.Timer.Text = "3"
            wait(1)
            script.Parent.KillButton.Timer.Text = "2"
            wait(1)
            script.Parent.KillButton.Timer.Text = "1"
            wait(1)
            script.Parent.KillButton.Timer.Visible = false
            break
            end
        end
    end
end)

run.Heartbeat:Connect(function()
local character = player.Character
if not character then return end
local head = character:FindFirstChild("Head")
if not head then return end
local cankill = false
for _, v in pairs(workspace:GetChildren()) do
    if v:IsA("Model") and v:FindFirstChild("Humanoid") and v:FindFirstChild("Head") and v ~= character then

        if (character.Head.Position - v.Head.Position).Magnitude <= 20 and v.Humanoid.Health > 0 and script.Parent.KillButton.Timer.Visible == false then cankill = true    end
        end
    end
    if cankill then
        gui.KillButton.ImageTransparency = 0
    else
        gui.KillButton.ImageTransparency = 0.65
    end
    end)

Closed as Non-Descriptive by JesseSong

This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.

Why was this question closed?