How can I make it where a player is limited to 1 of each tool?
Just check it with :FindFirstChild() everytime the server gives the player a new tool/item Example:
local toolName -- your tool name from remote event/function or something else local hasTool = player:WaitForChild("Backpack"):FindFirstChild(toolName) if hasTool then warn("player has " ..toolName.. " already!") else -- do whatever you want end
You can make it so it checks if the player already has that tool for example:
local tool = game.ReplicatedStorage.Tools:WaitForChild("BloxyCola") -- This is just an example function giveTool(Tool, plr) if not plr.Backpack:FindFirstChild(tool) then Tool:Clone().Parent = plr.Backpack -- Do whatever you want else warn(plr.Name.." already has "..Tool.Name.."!") -- Do whatever you want end end -- The function must be connected to some kind of event for example game.Workspace.GiverPart.ClickDetector.MouseClick:Connect(function(playerThatClicked) giveTool(tool, playerThatClicked) end
You can also do it like this
local tool = game.ReplicatedStorage.Tools:WaitForChild("BloxyCola") -- This is just an example game.Workspace.GiverPart.ClickDetector.MouseClick:Connect(function(plr) if not plr.Backpack:FindFirstChild(tool) then tool:Clone().Parent = plr.Backpack -- Do whatever you want else warn(plr.Name.." already has "..tool.Name.."!") -- Do whatever you want end end
All of this was an example so you should use your imagination and modify the script to your needs but hopefully I helped and you understood what I tried to tell you.
But if this was too complex to you then you can either research more about the things on this script, search for a simpler method or check other answers by other users or if you have any other problem just ask me.
Closed as Not Constructive by krowten024nabrU, imKirda, and RayCurse
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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