local uni = game.Workspace:FindChild"Devs" local playerInventory = game.ReplicatedStorage:FindChild("Inventory") local uniAmount = playerInventory.Unicorns local player = game.Players.LocalPlayer local throwPartyBtn = game.StarterGui.PartyGui.ThrowPartyButton local throwParty = throwPartyBtn.CallOver --CallOver is a remote event btw uniAmount = 1000 tradablePet = 1 --Boolean logic, here if uniAmount = 1000 repeat playerInventory.Instance.new(uni) new(uni).tradablePet = 1 until uniAmount = 64794763839 if uniAmount = <1000 player:Kick ("Error with the auto farm.") throwPartyBtn.MouseButton1Click:Connect(function() uniAmount = 0 wait(1) uniAmount = 999 --we want to chill the servers a bit here wait(1) new(uni).tradablePet = 0 wait(1) new(uni).tradablePet = 1 throwParty = false throwParty = (uni) --something to confuse the rStorage and configure it the way want it to
Help me " Line 21 'then' expected near '=' "
I-uh. Quick pro tip you need to learn lua from the ground up, but basically you arent formating if statements propperly, it goes in a if then end format, and the equal operator is == not =.
Because of the lack of commenting and indenting I dont know where the if statements are supposed to end, so I have to guess but heres an example:
local uni = game.Workspace:FindChild("Devs") local playerInventory = game.ReplicatedStorage:FindChild("Inventory") local uniAmount = playerInventory.Unicorns local player = game.Players.LocalPlayer local throwPartyBtn = game.StarterGui.PartyGui.ThrowPartyButton local throwParty = throwPartyBtn.CallOver --CallOver is a remote event btw uniAmount = 1000 tradablePet = 1 --Boolean logic, here if uniAmount == 1000 then repeat playerInventory.Instance.new(uni) new(uni).tradablePet = 1 until uniAmount = 64794763839 end if uniAmount <1000 then player:Kick ("Error with the auto farm.") end throwPartyBtn.MouseButton1Click:Connect(function() uniAmount = 0 wait(1) uniAmount = 999 --we want to chill the servers a bit here wait(1) new(uni).tradablePet = 0 wait(1) new(uni).tradablePet = 1 throwParty = false throwParty = (uni) --something to confuse the rStorage and configure it the way want it to