i've been trying to research about this a lot, but i can't find an anwser. i want to make > Spin2 play after > Spin1 finishes, but the part just ends up freezing in place.
to clarify, the object is a cylinder inside the workspace.
here's my current code (sorry if it's weird, i'm new to coding):
TweenService = game:GetService("TweenService") spininfo = TweenInfo.new(5,Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 2, false, 0) spininfo2 = TweenInfo.new(3,Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 2, false, 0) spininfo3 = TweenInfo.new(1.7,Enum.EasingStyle.Linear, Enum.EasingDirection.Out, -1, false, 0) local part = script.Parent Spin1 = TweenService:Create(part,spininfo,{CFrame = script.Parent.CFrame * CFrame.Angles(0,math.rad(180),0)}) Spin2 = TweenService:Create(part,spininfo2,{CFrame = script.Parent.CFrame * CFrame.Angles(0,math.rad(180),0)}) Spin3 = TweenService:Create(part,spininfo3,{CFrame = script.Parent.CFrame * CFrame.Angles(0,math.rad(180),0)}) Spin1:Play() Spin1.Completed:Connect(function(playbackState) if playbackState == Enum.PlaybackState.Completed then Spin2:Play() end end) Spin2.Completed:Connect(function(playbackState) if playbackState == Enum.PlaybackState.Completed then Spin3:Play() end end)
You can do Tween.Completed, and it would indicate that the tween is completed! If you want more information click this link.
Use TweenService to be able to access the tween like such
local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local SLOW_DURATION = 10 local function slowCharacter(humanoid) local goal = {} goal.WalkSpeed = 0 local tweenInfo = TweenInfo.new(SLOW_DURATION) local tweenSpeed = TweenService:Create(humanoid, tweenInfo, goal) tweenSpeed:Play() return tweenSpeed end local function onCharacterAdded(character) local humanoid = character:WaitForChild("Humanoid") local initialSpeed = humanoid.WalkSpeed local tweenSpeed = slowCharacter(humanoid) `tweenSpeed.Completed:Wait()` humanoid.WalkSpeed = initialSpeed end local function onPlayerAdded(player) player.CharacterAdded:Connect(onCharacterAdded) end Players.PlayerAdded:Connect(onPlayerAdded)
(Code from the DeveloperRoblox, check it out!)