local PlayerDataManager = {} local DataStoreService = game:GetService("DataStoreService") local taps = DataStoreService:GetDataStore("Taps") --Table to hold player data local sessionData = {} --Function to add player to sessionData local function setupPlayerData(Player) print("Test to setup") end --This function will save player data when they leave the game local function saveOnExit(Player) --We got in --Saving Data when a player leaves local success, errormassage = pcall(function() taps:SetAsync ("Player_" .. Player.leaderstats.Taps.Value) end) if success then print ("Player data was saved ") else print("There was an error when saving data") warn (errormassage)-- this is the problem end end game.Players.PlayerRemoving:Connect(saveOnExit)-- this will call the function when a player leaves return PlayerDataManager
16:56:54.622 - Clicking(Beta) auto-recovery file was created
There was an error when saving data
16:57:06.559 - Argument 2 missing or nil
16:57:07.085 - Disconnect from ::ffff:127.0.0.1|59144
Closed as Non-Descriptive by JesseSong
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
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