So in this script, what I'm trying to do is have all the players in the game go on the team "Players" as Intermission ends.
local roundLength = 180 local intermissionLength = 5 local InRound = game.ReplicatedStorage.InRound local Status = game.ReplicatedStorage.Status local Players = game:GetService("Players") local Teams = game:GetService("Teams") local teamPlaying = Teams.Playing local teamSpectators = Teams.Spectating local LobbySpawn = game.Workspace.LobbySpawn local GameAreaSpawn = game.Workspace.GameAreaSpawn local Part = workspace.LobbyFloor InRound.Changed:Connect(function() wait(1) if InRound.Value == true then Part.CanCollide = false wait(2) Part.CanCollide = true else for _, player in pairs(game.Players:GetChildren()) do local char = player.Character char.HumanoidRootPart.CFrame = LobbySpawn.CFrame end end end) local function roundTimer() while wait() do for i = intermissionLength, 1, -1 do InRound.Value = false wait(1) Status.Value = "Intermission: ".. i .." seconds left!" end for i = roundLength, 1, -1 do InRound.Value = true wait(1) Status.Value = "Game: ".. i .." seconds left!" local function onPlayerDied(player, character) -- When someone dies, put them on the spectator team player.Team = teamSpectators end end end end spawn (roundTimer)
I attempted to try and put code on line 19 stating player.Team = teamPlaying but that did not work. To make the script work, the script above needs to be placed in ServerScriptService and a script called LocalScript that's in Starter Gui under a ScreenGui named Timer and beside text that's named TimerDisplay. Also need an int value called InRound in ReplicatedStorage and a String value named Status. The following is localscript
local Status = game.ReplicatedStorage.Status local TimerDisplay = script.Parent.TimerDisplay Status.Changed:Connect(function() TimerDisplay.Text = Status.Value end)
Closed as Non-Descriptive by JesseSong
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
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