Hello, I am using a module to detect the players ViewportSize. As you can only detect it on a local script.
So I need the local script to fire a remote event to the server script but it fires to all the players.
Help would be appreciated.
You use FireClient() use it on a normal script then boom your done!
As the other answer said, he's right. But, if you're firing from a local script, you'll need to use bindable events.
Here's a link: https://developer.roblox.com/en-us/api-reference/class/BindableEvent