the title says it all, i have this damage script:
local function playerCheck(hit, plyr) local playerTouched = hit.Parent.Name local playerTouched2 = players:FindFirstChild(playerTouched) local humanoid = hit.Parent:FindFirstChild("Humanoid") local plyr = game.Players:GetPlayerFromCharacter(hit.Parent) if humanoid and humanoid.Parent.Name ~= bullet.Attacker.Value then humanoid:TakeDamage(33.5) bullet:Destroy() elseif not hit.Parent:FindFirstChild("Humanoid") and hit.Name ~= "Handle" and hit.Parent.Name ~= bullet.Attacker.Value then bullet:Destroy() end end bullet.Touched:Connect(playerCheck)
And i have some teams so how do i make players of the same team get damaged?
Closed as Not Constructive by Leamir
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?