game.Workspace.test.Touched:Connect(function(hit)
local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if plr then game.ReplicatedStorage.Cutscene:FireClient(plr) end
end)
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category. Why was this question closed?
Closed as Not Constructive by Leamir
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?