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how do you make a mob walk back to its spawning location? [closed]

Asked by 4 years ago
Edited 4 years ago

I am making a rpg game where the mobs chase you and after a while they stop, i got that working however i dont know how to make them walk back to their spawning location after they stopped chasing me, can someone please help me with this

this is the script that i use for following

local _M = require(script.Parent.MobConfig)
local Mob = script.Parent
local Enemy = Mob.Enemy

function findNearestTorso(pos)
    local dist = _M.FollowDistance
    local torso,temp,human,temp2 = nil
    for _,v in pairs(game.Players:GetPlayers()) do
        if (not v.Character) then return end
        temp2 = v.Character
        temp = temp2:FindFirstChild("Torso")
        human = temp2:FindFirstChild("Humanoid")
        if (temp) and (human) and (human.Health > 0) then
            if (temp.Position - pos).magnitude < dist then
                if ((temp.Position - pos).magnitude < 1.50) then return end
                torso = temp
                dist = (temp.Position - pos).magnitude
            end
        end
    end
    return torso
end

while true do
    wait(_M.FollowDelay)
    local target = findNearestTorso(Mob.Torso.Position)
    if target ~= nil then
        Enemy:MoveTo(target.Position, target)
    end
end

0
Please use code block. Dovydas1118 1495 — 4y

Closed as Not Constructive by Leamir

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?