reposted because no one answered first one rip me
I made a camera, For my training game. Now, Hear me out, I am not good at making scripts tidy. What the problem is though: This function always prints true now matter what:
function IsPlrIgnored(HRPN) for i,v in pairs(PLRS) do if HRPN == v then print(v) return false end end return true end
I implemented this for a bug. Its a weird bug, When two players stand next to eachother, One in the group and not in the group, The camera will target the player in the group. This is not what i want. This happens randomly. Idk what to do. Can someone fix this VERY broken script?
local RS = game:GetService("ReplicatedStorage") local RS2 = game:GetService("RunService") local DB = false local Barrel = script.Parent local Decal = Barrel.Parent.Parent.Screen.Screen.Decal local CON = script.Parent.Parent.Configuration local fireRate = CON.Rate.Value local aggroDist = CON.DetectionDistance.Value local IgnoreList = {Barrel} PLRS = {} -------------------------------- wait(3) function checkIfInGroupAndGroupRank(PLR) if PLR then if PLR:IsInGroup(CON.Group.Value) and CON.Group.Value ~= 0 then if PLR:GetRankInGroup(CON.Group.Value) > CON.GroupRank.Value and CON.GroupRank.Value ~= 0 then print("True") return true end end end print("False") return false end function checkIfInGroupAndGroupRankAll() for i,v in pairs(game.Players:GetChildren()) do local iigagr = checkIfInGroupAndGroupRank(v) if iigagr == false then table.insert(PLRS, v) end end end function IsPlrIgnored(HRPN) for i,v in pairs(PLRS) do if HRPN == v then print(v) return false end end return true end checkIfInGroupAndGroupRankAll() -------------------------------- while wait(fireRate) do wait() script.Parent.Mesh.TextureId = "http://www.roblox.com/asset/?id=2093097" Decal.Transparency = 0 local target = nil for i, v in pairs(game.Workspace:GetChildren()) do local human = v:FindFirstChild("Humanoid") HRP = v:FindFirstChild("HumanoidRootPart") if human and HRP and human.Health > 0 then if (HRP.Position - Barrel.Position).magnitude < aggroDist then local ray = Ray.new(Barrel.Position, (HRP.Position - Barrel.Position).Unit * aggroDist) local hit, Position = game.Workspace:FindPartOnRayWithIgnoreList(ray , IgnoreList) if hit.Parent == human.Parent or hit.Parent.Parent == human.Parent then target = HRP else -- print("Blocked "..hit.Name) end if hit.Transparency == 1 then table.insert(IgnoreList, hit) end end end end if target then print(target.Parent.Name) local IsPlrIgnored1 = IsPlrIgnored(target.Parent.Name) print(IsPlrIgnored1) if IsPlrIgnored1 == true then local HRP = target Decal.Transparency = 1 script.Parent.Mesh.TextureId = "http://www.roblox.com/asset/?id=4989331700" Barrel.CFrame = CFrame.new(Barrel.Position, HRP.Position) end end end
REMEMBER: No errors in output and, MAKE A GOOD ANSWER! Tell me why, How to prevent this kind of stuff happening, AND FIRST LOOKING AT THE QUESTION!!!
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