handle = script.Parent:findFirstChild("Handle") if handle ~= nil then ch = script.Parent:GetChildren() for i = 1,#ch do if ch[i] ~= handle and ch[i] ~= script then if ch[i].ClassName == "Part" or ch[i].ClassName == "WedgePart" or ch[i].ClassName == "CornerWedgePart" or ch[i].ClassName == "TrussPart" then ch[i].Name = "Part" .. i ch[i].Parent = handle end end end end
wats the function of this script??? cos I tried it, it has nothing to do with weapons!
Closed as Not Constructive by evaera
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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