Hello (again)! I have attempted to implement a wait time into every line of the code shown down below, and nothing has managed to delay the animation. I'm sorry about taking up so much room on the question board, but I really want to get this animation over with so I can get back to modeling.
local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:wait() local tool = script.Parent local swingsound = tool:WaitForChild("Swing") local canattack = tool:WaitForChild("CanAttack") local Punch1 = Instance.new("Animation") Punch1.AnimationId = "rbxassetid://4921775472" local Punch2 = Instance.new("Animation") Punch2.AnimationId = "rbxassetid://4921778051" local cooldown = 1 tool.Activated:connect(function() local choose = math.random(1,2) canattack.Value = true if choose == 1 then local swing1animation = script.Parent.Parent.Humanoid:LoadAnimation(Punch1) swingsound:Play() swing1animation:Play() elseif choose == 2 then local swing2animation = script.Parent.Parent.Humanoid:LoadAnimation(Punch2) swingsound:Play() swing2animation:Play() end end) tool.Deactivated:connect(function() canattack.Value = true end) tool.Unequipped:connect(function() local hum = char:WaitForChild("Humanoid") for _,anim in pairs(hum:GetPlayingAnimationTracks()) do anim:Stop() end end)
Thanks again!
fix (i think):
local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:wait() local tool = script.Parent local swingsound = tool:WaitForChild("Swing") local canattack = tool:WaitForChild("CanAttack") local Punch1 = Instance.new("Animation") Punch1.AnimationId = "rbxassetid://4921775472" local Punch2 = Instance.new("Animation") Punch2.AnimationId = "rbxassetid://4921778051" local cooldown = 1 tool.Activated:connect(function() local choose = math.random(1,2) canattack.Value = true if choose == 1 then wait(cooldown) local swing1animation = script.Parent.Parent.Humanoid:LoadAnimation(Punch1) swingsound:Play() swing1animation:Play() elseif choose == 2 then wait(cooldown) local swing2animation = script.Parent.Parent.Humanoid:LoadAnimation(Punch2) swingsound:Play() swing2animation:Play() end end) tool.Deactivated:connect(function() canattack.Value = true end) tool.Unequipped:connect(function() local hum = char:WaitForChild("Humanoid") for _,anim in pairs(hum:GetPlayingAnimationTracks()) do anim:Stop() end end)