I want the GUI to show what song is playing but this is all I got.. Im new to scripting sorry.
local Song = game.Workspace.LobbyMusic:GetChildren() script.Parent = Song.Name..""
local Song = game.Workspace.LobbyMusic:GetChildren() local songplaying = script.Parent.CurrentSongPlaying.Name local gui = game.StarterGui.ScreenGui.PlayingSongDisplay -- Name anything you want game.Players.PlayerAdded:Connect(function() gui.Text = songplaying end)
Alright, to start off, you didn't provide a lot of explanation and you also didn't specify what was on the parent but okay.
Let's assume that the parent is a text label and there are already songs on workspace.LobbyMusic
First you'll have to get the song table
Wich is workspace.LobbyMusic:GetChildren()
PS: I'm using workspace
instead of game.Workspace
since it's shorter
local Music = workspace.LobbyMusic:GetChildren() -- A table containing all the objects inside
Now we'll have to select wich song is playing
for key,value in next,Music do if value.IsPlaying == true then -- Check if the sound is playing script.Parent.Text = value.Name -- The name of the sound object, not marketplace sound name end end
Now we'll detect whenever a song is playing For this we'll use GetPropertyChangedSignal to detect whenever a song starts playing
By the way, this is the same code above but we'll add more code
for key,value in next,Music do if value.IsPlaying == true then -- Check if the sound is playing script.Parent.Text = value.Name -- The name of the sound object, not marketplace sound name end value:GetPropertyChangedSignal("IsPlaying"):Connect(function() if value.IsPlaying == true then script.Parent.Text = value.Name -- The name of the sound object, not marketplace sound name end end) end
And that's it! If this answered your question mark it as the answer Here is the final code if you want to copy it from here
local Music = workspace.LobbyMusic:GetChildren() -- A table containing all the objects inside for key,value in next,Music do if value.IsPlaying == true then -- Check if the sound is playing script.Parent.Text = value.Name -- The name of the sound object, not marketplace sound name end value:GetPropertyChangedSignal("IsPlaying"):Connect(function() if value.IsPlaying == true then script.Parent.Text = value.Name -- The name of the sound object, not marketplace sound name end end) end