I'm making a data store script and I can't seem to see an error. There is no error in the output either. Here is my script, pls fix if possible.
local DSS = game:GetService("DataStoreService") local cashDSS = DSS:GetDataStore("CurrencyStore") game.Players.PlayerAdded:Connect(function(plr) local leaderstats = Instance.new("Folder",plr) leaderstats.Name = "leaderstats" local Currency = Instance.new("IntValue", leaderstats) Currency.Name = "Bucks" local data local success, errormsg = pcall(function() data = cashDSS:GetAsync(plr.UserId.."-Bucks") end) if success then Currency.Value = data print("data of "..plr.Name.." has been loaded") --//Prints this end if errormsg then print("Data of "..plr.Name.." couldn't be loaded") --//I'm assuming this works warn(errormsg) end end) game.Players.PlayerRemoving:Connect(function(plr) local success, errormsg = pcall(function() cashDSS:SetAsync(plr.UserId.."-Bucks", plr.leaderstats.Bucks.Value) end) if success then print("Successfully saved data of "..plr.Name) --//Doesn't print else print("Data could not be saved of "..plr.Name) --//Doesn't print warn(errormsg) --//Doesn't warn end end)
I appreciate your time and effort. Thanks for helping.
This happened to me when I was making a datastore, but I found a fix. There is a roblox function called game:BindToClose, this event fires when all the players leave and keeps the server open until what is inside the function is done running. I suggest you make a function like SaveData so that way you don't have to put 2 duplicates of your code in 2 places. I really hope this helped.