I have a part which upholds a moving part. Problem is if I turn the collisions on the part, the moving part just falls. Yet, if I turn the collisions on, people can just walk on it and skip the lobby. How do I make it so that players cannot walk on it yet the moving part doesn't fall? Anchoring the moving part means the moving part stays still, so that's not a solution.
you would have to use the PhysicsService
.. The service allows you to place Baseparts
and models in a collision group
, then you could set weather or not parts in a certain collision group can collide with parts in another collision group..
Insert this into workspace
local part1 = workspace.Part1 --example local part2 = workspace.Part2 --example function touch(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then part1.CanCollide = false else part1.CanCollide = true end end function touch2(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then part2.CanCollide = false else part2.CanCollide = true end end part1.Touched:Connect(touch) part2.Touched:Connect(touch2)