I've been looking into perlin noise recently and I'm trying to replicate it (within a 2d space) in Roblox. I've been very successful but I can't use octaves efficiently from what I've found. In processing there's a function called noiseDetail that somewhat (seeds?) the noise function to provide more detailed results when the noise function is called. So is there something like this in Roblox or do I have to add the octaves myself? I don't really have a great understanding of perlin noise so any help will be appreciated. Thanks in advance :)
i can provide any information you may need to help answer the question
(noiseDetail: https://processing.org/reference/noiseDetail_.html)
Have you looked at math.noise()?
https://developer.roblox.com/en-us/api-reference/lua-docs/math
Not sure if this is what you are looking for but it does involve perlin noise.