I don't know how to make a top down shooter camera, and the tutorials I've found don't help with controlling the camera with your mouse.
How do I make a top down shooting camera?
-- Place into StarterPlayerScripts as a LocalScript -- local Player = game:GetService("Players").LocalPlayer local Character local Humanoid local Camera = workspace.CurrentCamera local RunService = game:GetService("RunService") -- Configurable Settings local Dampening = 1000 -- Higher number makes it take longer to reach its destination local Power = 10000 -- Higher number means more power local MaxForce = Vector3.new(4000, 4000, 4000) -- Max amount of power that can be applied on each axis -------------------------------------------------------------------------------------------- function OnCharacterAdded(AddedCharacter) if AddedCharacter == nil then repeat wait() until AddedCharacter ~= nil end if AddedCharacter.Parent == nil then repeat wait() until AddedCharacter.Parent ~= nil end if AddedCharacter ~= nil and AddedCharacter.Parent ~= nil then Character = AddedCharacter Humanoid = Character:WaitForChild("Humanoid") Camera.CameraType = Enum.CameraType.Scriptable CreateCameraPositionPart() RunService:BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value, UpdateCameraPosition) end end function UpdateCameraPosition() Character.CameraPositionPart.BodyPosition.Position = Character.PrimaryPart.Position + Vector3.new(-1, 25, 0) Camera.CFrame = CFrame.new(Character.CameraPositionPart.Position, Character.CameraPositionPart.Position - Vector3.new(-1, 25, 0)) end function CreateCameraPositionPart() local CameraPositionPart = Instance.new("Part") CameraPositionPart.CanCollide = false CameraPositionPart.Transparency = 1 CameraPositionPart.Name = "CameraPositionPart" CameraPositionPart.Parent = Character local CameraBodyPosition = Instance.new("BodyPosition") CameraBodyPosition.D = Dampening CameraBodyPosition.P = Power CameraBodyPosition.MaxForce = MaxForce CameraBodyPosition.Parent = CameraPositionPart return end Player.CharacterAdded:Connect(OnCharacterAdded)