Recently, I've been taking slow steps to code a player "God" script. However, after I figure out a problem, another problem mounts on. This time, local sound on line 76 keeps looping without end and I cant seem to break the function. No matter what I do, the problem gets worse. Any way to break the function permanently?
Here's the code: (Code starts after `)
`` local UIS = game:GetService('UserInputService') local plr = game.Players.LocalPlayer local Char = plr.Character or plr.CharacterAdded:Wait()
local key = 'L'
local Anim = Instance.new("Animation") Anim.AnimationId = 'rbxassetid://4906894017'
local Debounce = true
UIS.InputBegan:Connect (function(Input, IsTyping) if IsTyping then return
end local KeyPressed = Input.KeyCode if KeyPressed == Enum.KeyCode.L and Debounce then Debounce = false local LoadAnimation = Char.Humanoid:LoadAnimation(Anim) LoadAnimation:play() print("The Crimson God Has Been Summoned; Run...") local CrimGod = true -- KONO DIO DA if CrimGod == true then local sound1 = game.Workspace.ChargeUp wait(2) sound1:Play() local orb = game.Workspace.Part if orb then local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:wait() orb.Shape = "Cylinder" orb.Material = "Neon" local weld = Instance.new("WeldConstraint") weld.Parent = workspace weld.Part0 = orb weld.Part1 = character.HumanoidRootPart if player.Character:FindFirstChild("Torso") == nil then --checks to see if player is r15 orb.Position = Vector3.new (player.Character.LowerTorso.Position.X,player.Character.LowerTorso.Position.Y,player.Character.LowerTorso.Position.Z) else --this is what happens if r6 orb.Position = Vector3.new (player.Character.Torso.Position.X,player.Character.Torso.Position.Y,player.Character.Torso.Position.Z) end
end end
local tweenService = game:GetService("TweenService") local part = game.Workspace.Part local tweeningInformation = TweenInfo.new( 0.5, --length Enum.EasingStyle.Cubic, --Easing Style Enum.EasingDirection.InOut, 0, --Times repeated false, --Reverse or no? 0 -- delay for tween ) local partProperties = { Size = Vector3.new(877.04,149.27,80.24); Transparency = 1; CanCollide = false } local tween = tweenService:Create(part,tweeningInformation,partProperties) tween:Play() end wait(5.34) local sound = game.Workspace.ChargeUpBOOM sound:Play() local exppart = game.Workspace.CrimEXP if exppart then local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:wait() exppart.Material = "Neon" local weld = Instance.new("WeldConstraint") weld.Parent = workspace weld.Part0 = exppart weld.Part1 = character.HumanoidRootPart if player.Character:FindFirstChild("Torso") == nil then --checks to see if player is r15 exppart.Position = Vector3.new (player.Character.LowerTorso.Position.X,player.Character.LowerTorso.Position.Y,player.Character.LowerTorso.Position.Z) else --this is what happens if r6 exppart.Position = Vector3.new (player.Character.Torso.Position.X,player.Character.Torso.Position.Y,player.Character.Torso.Position.Z) end
end
local tweenService = game:GetService("TweenService") local part = game.Workspace.CrimEXP part.BrickColor = BrickColor.new("Crimson") local tweeningInformation = TweenInfo.new( 0.5, --length Enum.EasingStyle.Cubic, --Easing Style Enum.EasingDirection.InOut, 0, --Times repeated false, --Reverse or no? 0 -- delay for tween ) local partProperties = { Size = Vector3.new(877.04,149.27,80.24); Transparency = 1; CanCollide = false } local tween = tweenService:Create(part,tweeningInformation,partProperties) tween:Play() wait (1) exppart:Destroy() exppart = nil local part = game.Workspace.Part part:Destroy() part = nil wait(2) local character = plr.Character or plr.CharacterAdded:Wait() local Anim = Instance.new("Animation") Anim.AnimationId = 'rbxassetid://4906431432' local LoadAnimation = character.Humanoid:LoadAnimation(Anim) LoadAnimation:play() if game.Workspace.ChargeUpBOOM.IsPlaying then wait(2) sound:Destroy() sound=nil return end end)