I have tried creating a table and adding player names into it when they join and removing it when they leave, however that hasn't worked. Can anyone tell me how I would make the webhook print every player in game's name?
local players = {} local url = "" local http = game:GetService('HttpService') game.Players.PlayerAdded:Connect(function(p) table.insert(players, p.Name) end) game.Players.PlayerRemoving:Connect(function(p) local finder = table.find(players, p.Name) if finder then table.remove(players.p.Name) end end) p.Chatted:Connect(function(msg) if msg == ":players" then local data = { ["content"] = players -- I know this won't work, I've tried other methods but they also do nothing. http:PostAsync(url, http:JSONEncode(data)) end end)
local playersTable = {} local http = game:GetService("HttpService") local url = "" game.Players.PlayerAdded:Connect(function(player) for _,oldPlayer in pairs(game:GetService("Players"):GetPlayers()) do if not table.find(playersTable, oldPlayer.Name) then table.insert(playersTable, oldPlayer.Name) end end player.Chatted:Connect(function(msg) if msg:sub(1,8) == ":players" then local jsonTable = http:JSONEncode(playersTable) local data = { ["content"] = jsonTable } http:PostAsync(url, http:JSONEncode(data)) end end) end) game.Players.PlayerRemoving:Connect(function(player) local pos = table.find(playersTable, player.Name) table.remove(playersTable, pos) end)
The code looks messy, so it's hard to tell what the error is exactly.
But, my assumption is that you're trying to use a non-JSON table?
Not 100% sure, just a guess. But, this should work. Hope this helped!