if game.Lighting.WR.Minigames.Silo.Parent == game.Workspace.CurrentMinigame then local v = 1 for i, players in pairs(game.Players:GetChildren()) do players.Character.HumanoidRootPart.CFrame = game.Workspace.GroupOfSpawnsSilo[v].CFrame v = v + 1 end elseif game.Lighting.WR.Minigames.Swordfight.Parent == game.Workspace.CurrentMinigame then local v = 1 for i, players in pairs(game.Players:GetChildren()) do players.Character.HumanoidRootPart.CFrame = game.Workspace.GroupOfSpawnsSword[v].CFrame v = v + 1 end end
Basically I have a minigame randomizer,
function ChooseWinnerRound() local minigames = game.Lighting.WR.Minigames:GetChildren() local randomnumber = math.random(1, #minigames) local chosenminigame = minigames[randomnumber] chosenminigame:Clone().Parent = game.Workspace.CurrentMinigame end
and the first script is my issue, the script is basically suppose to check to see which one of the minigames got cloned into the folder, and then whichever minigame got chosen, it would teleport you to the groupofspawns for the minigame. but its not teleporting me! Help!!!