Not sure why, but my remote event, in replicated storage, will only fire once. This is happening for all the remote events in this game, if anyone fires it once, no one can use it anymore. The normal script is kinda long, because its for my game.
Normal script:
local remote = game.ReplicatedStorage.JoinEvent local remote2 = game.ReplicatedStorage.ShowEvent local remote3 = game.ReplicatedStorage.LeaveEvent remote.OnServerEvent:Connect(function(player) player.PlayerGui:WaitForChild("LobbyGui") for i, v in pairs(game.Players:GetPlayers()) do local frame = v.PlayerGui.LobbyGui.Frame print ("Worked") if frame.Players.Script.Players.Value < frame.Players.Script.MaxPlayers.Value then if frame.Player2.Text == "" then frame.Player2.Text = player.Name frame.Player2.Player2.Value = player.Name frame.Players.Script.Players.Value = frame.Players.Script.Players.Value + 1 local strin = Instance.new("BoolValue") strin.Name = frame.Player1.Script.Player1.Value strin.Parent = v remote2:FireAllClients() elseif frame.Player3.Text == "" then frame.Player3.Text = player.Name frame.Player3.Player3.Value = player.Name frame.Players.Script.Players.Value = frame.Players.Script.Players.Value + 1 local strin = Instance.new("BoolValue") strin.Name = frame.Player1.Script.Player1.Value strin.Parent = v remote2:FireAllClients() else frame.Player4.Text = player.Name frame.Player4.Player4.Value = player.Name frame.Players.Script.Players.Value = frame.Players.Script.Players.Value + 1 local strin = Instance.new("BoolValue") strin.Name = frame.Player1.Script.Player1.Value strin.Parent = v remote2:FireAllClients() end end end end)
Local script:
local remote = game.ReplicatedStorage.JoinEvent local remote2 = game.ReplicatedStorage.ShowEvent script.Parent.MouseButton1Click:Connect(function() if game.Players.LocalPlayer:FindFirstChildOfClass("BoolValue") then else remote:FireServer() wait() game.Players.LocalPlayer.PlayerGui.CreateGui.Enabled = false game.Players.LocalPlayer.PlayerGui.LobbysGui.Enabled = false game.Players.LocalPlayer.PlayerGui.ActiveLobbys.Enabled = false game.Players.LocalPlayer.PlayerGui.LobbyGui.Enabled = true end end)