In some points of my game, it's problematic when players bump into each other when trying to solve fast-paced minigames. I tried this, but it didn't quite work, and something tells me it's not this simple.
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) for _,v in pairs(char:GetChildren()) do if v:IsA('Part') then v.CanCollide = false end end end) end)