so, i have a script to buy a color for my sword, but the problem is, when you buy it, it doesnt give you the color and just take your robux. here the code
local MarketplaceService = game:GetService("MarketplaceService") MarketplaceService.ProcessReceipt = function(purchaseInfo) local player = game:getService("Players"):GetPlayerByUserId(purchaseInfo.PlayerId) if purchaseInfo.ProductId == 974191894 then local TakeNumber = {7,6,5,4,3,2,1} local ColorPicked = math.random(1, #TakeNumber) local save = player:WaitForChild("ColorsSave"):WaitForChild("Colors"):WaitForChild("Color") if ColorPicked == 7 then save.Value = 7 player.Character.Sword.Sword.Katana.MeshPart3.BrickColor = BrickColor.new("Black") elseif ColorPicked == 6 then save.Value = 6 player.Character.Sword.Sword.Katana.MeshPart3.BrickColor = BrickColor.new("Light stone grey") elseif ColorPicked == 5 then save.Value = 5 player.Character.Sword.Sword.Katana.MeshPart3.BrickColor = BrickColor.new("Lily white") elseif ColorPicked == 4 then save.Value = 4 player.Character.Sword.Sword.Katana.MeshPart3.BrickColor = BrickColor.new("Mid gray") elseif ColorPicked == 3 then save.Value = 3 player.Character.Sword.Sword.Katana.MeshPart3.BrickColor = BrickColor.new("Hurricane grey") elseif ColorPicked == 2 then save.Value = 2 player.Character.Sword.Sword.Katana.MeshPart3.BrickColor = BrickColor.new("Cloudy grey") elseif ColorPicked == 1 then save.Value = 1 player.Character.Sword.Sword.Katana.MeshPart3.BrickColor = BrickColor.new("Really black") end return Enum.ProductPurchaseDecision.PurchaseGranted end end