that generates two sounds instead of one could someone please explain why or explain an way to get rid of one ps this does same thing whether i put local Sound = Instance.new("Sound")
print("SystemA Started") Id = script.Parent.EveryThing.System.Id.NumberValue Pitch = script.Parent.EveryThing.System.Pitch.NumberValue Volume = script.Parent.EveryThing.System.Volume.NumberValue Sound = Instance.new("Sound") Sound.Name = ("SoundBa") Sound.Parent = script.Parent Sound.Looped = false Sound.SoundId = "http://www.roblox.com/asset/?id="..Id.Value.."" sound.Pitch = 1 sound.Volume = 1 while true do wait() Sound.SoundId = "http://www.roblox.com/asset/?id="..Id.Value.."" Sound.Pitch = Pitch.Value Sound.Volume = Volume.Value if script.Play.Value == true then script.Play.Value = false Sound:Stop() wait(1) Sound:Play() end end
Try adding an if statement to check if the sound exists first before creating it. I'm not sure if that will work, but it might do.
print("SystemA Started") Id = script.Parent.EveryThing.System.Id.NumberValue Pitch = script.Parent.EveryThing.System.Pitch.NumberValue Volume = script.Parent.EveryThing.System.Volume.NumberValue if script.Parent:FindFirstChild("SoundBa") == nil then Sound = Instance.new("Sound") Sound.Name = ("SoundBa") Sound.Parent = script.Parent Sound.Looped = false Sound.SoundId = "http://www.roblox.com/asset/?id="..Id.Value.."" sound.Pitch = 1 sound.Volume = 1 end while wait() do Sound.SoundId = "http://www.roblox.com/asset/?id="..Id.Value.."" Sound.Pitch = Pitch.Value Sound.Volume = Volume.Value if script.Play.Value == true then script.Play.Value = false Sound:Stop() wait(1) Sound:Play() end end